{"id":18244,"date":"2018-02-20T23:50:30","date_gmt":"2018-02-20T23:50:30","guid":{"rendered":"https:\/\/writemyessayfree.com\/3d-quantisation"},"modified":"2017-06-05T17:08:25","modified_gmt":"2017-06-05T17:08:25","slug":"3d-quantisation","status":"publish","type":"post","link":"https:\/\/www.benedictsol.com\/blogs\/3d-quantisation\/","title":{"rendered":"3D quantisation"},"content":{"rendered":"<p>3D quantisation<\/p>\n<p>Paper details:<\/p>\n<p>How to find the appropriate level of quantisation? how much bit per coordinate do I actually need to describe the vertices of triangle mesh?<br \/>\n1.intro<br \/>\n1.1 mesh \/ polygon<br \/>\n1.2 Rendering (raytracing, shading, texture, splatting, points, set,rendering subpoint, uncertainty in modelling or visualisation, rendering tech\/ probabilistic rendering) these some areas must be covered<br \/>\nin this (Rendering) section you have to write in 3 subjects<br \/>\ngeometric rendering\/ volume rendering\/ rendering Algorithms.<br \/>\nand you have to focus on shading as 99% of application use it.<br \/>\n1.3 quality measure on mesh<br \/>\n1.4 quality measure on images<br \/>\n1.1 and 1.2 are background<br \/>\n1.3 and 1.4 literature<\/p>\n<p>Note:<br \/>\nthis a part of a research the practical part and experiment I did but i need help with the above part as I straggle a lot with it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>3D quantisation Paper details: How to find the appropriate level of quantisation? how much bit per coordinate do I actually need to describe the vertices of triangle mesh? 1.intro 1.1 mesh \/ polygon 1.2 Rendering (raytracing, shading, texture, splatting, points, <a href=\"https:\/\/www.benedictsol.com\/blogs\/3d-quantisation\/\" class=\"read-more\">Read More &#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-18244","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/posts\/18244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/comments?post=18244"}],"version-history":[{"count":0,"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/posts\/18244\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/media?parent=18244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/categories?post=18244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.benedictsol.com\/blogs\/wp-json\/wp\/v2\/tags?post=18244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}